Bruce Lincoln of the Center for Technology, Innovation, Community Engagement at Columbia University, describes VR Quest as “the definitive Virtual Reality learning environment”
As the former Senior Educational Technologist/ Manager of Community Outreach at the Institute for Learning Technologies, Teachers College/Columbia University, I understand and promote the broad dissemination of digital learning environments as the future of education in the United States in the 21st Century Information Age.
In an article I co-authored entitled “Constructivism, Technology and the Future of Classroom Learning”, my colleague and I spoke of a future where digital technologies would allow students to learn through the use and creation of immersive multimedia learning environments. VR Quest has brought that vision into reality.
VR Quest is the definitive Virtual Reality learning environment where students acquire computer skills, but also problem solving, teamwork, group and personal responsibility which are often overlooked and essential for at-risk youth in today’s and future job markets.
Without question, there are no other computer-based learning programs which incorporate Virtual Reality game design at this level. The project-based learning model which combines culturally relevant software with the VR technology is well-suited for after-school enrichment programs and developmentally appropriate for increasing the social and emotional intelligence of at-risk youth.
Most importantly, students are engaged, have fun, and learn the soft skills critical to being competitive in the digital workforce. I would highly recommend the integration VR Quest at your site.