Highly immersive, complex and engaging experiences like VR Quest not only improves learning, but also improves the kind of learning that children need to do well in school and their everyday lives
VR Quest education introduces 3D game design and immersive virtual reality technology to the classroom, enriching students’ lives by offering computer instructed game design while simultaneously teaching US standards/outcomes-based lessons.
VR Quest is aligned to the American social studies curriculum from 4th grade through to 12th grade (ages 9-18) but can be used in classrooms across the world. Maths, Science and English modules will be available later in the year
VR Quest education assists in developing a positive school culture while supporting academic achievement, through a combination of integrating rich content and design technology.
By creating a culturally responsive virtual world, VR Quest education fosters the ability to learn skills that can be translated into everyday social interactions and classroom culture.
Questions about using VR Quest in the classroom? Contact us now!